/*
 * ProxClone : Proximity Clone, a war of numbers
 * Copyright (C) 2011-2011 Edi Ermawan <edi.ermawan@gmail.Com>
 *
 * This library is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by the Free
 * Software Foundation; either version 2.1 of the License, or (at your option)
 * any later version.
 *
 * This library is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
 * details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this library; if not, write to the Free Software Foundation, Inc.,
 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 */
#ifndef _SPLASH_STATE__
#define _SPLASH_STATE__

#include <SDL.h>
#include "GameState.h"

using namespace Game;

class SplashState: public GameState
{
public:
	SplashState();
	~SplashState();

	void OnEvent(SDL_Event* Event);
	bool OnInit(SDL_Surface* p_SurfDisplay);
	void OnLoop();
	void OnRender(SDL_Surface* p_SurfDisplay);
	void OnCleanup();
private:
	int mIntroStart,mIntroStop;
	SDL_Surface* mImageSplash;
};

#endif